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Restore book image place ANKH take TOOLBOX KEY (C).Place GATE LATCHES slide 1-2 select (J-K-M-K-M-U)-(I-H-I-K-M-K-T).Take JEWEL BOX and 2/2 GATE LATCHES (G).Take 2/3 JEWEL BOX TOKENS place ANIMAL TOKENS solution (F).Move pillows and blanket read notes take 1/2 ANIMAL TOKENS and 1/2 GATE LATCHES (C).Take 1/2 GEAR TOKEN HALVES place TOKEN PARTS (N).Take 3/3 TOKEN PARTS from EMPTY LIGHTER use LIGHTER FLUID take LIGHTER.Take 1/3 JEWEL BOX TOKENS and 1/4 CHEMICAL ELEMENTS (J).Place PAGE FRAGMENT take INSTRUCTIONS (D).Place LIGHTNING TOKEN take 2/3 FUSES (B).Remove lampshade take TOOLBOX and LIGHTER FLUID (A).Turn over photo take LIGHTNING TOKEN (Q).Use KNIFE play HOP earn 1/3 FUSES (O).KEY PART on DISASSEMBLED KEY take WORKSHOP KEY.Place METAL CROSSES select 1-8 use AMMONIA (K).Place GEAR LOCK SOLUTION select H-G-H-Gx2.Use BOOK LOCK take GEAR LOCK SOLUTION (F).GEARS on GEARS KEY stack gears and gears key take BOOK LOCK (E).Open BROKEN WATCH play HOP earn GEARS.Place LION EMBLEMS drag up take 6th PHOTO PART, BROKEN WATCH, and 1/2 METAL CROSSES (D).Use HANDLE take KEY PART and AMMONIA (B).Take GEARS KEY and 1/2 LION EMBLEMS (A).Take HANDLE place EAGLE TILES slide up (I).Choosing a red card allows your opponent to hit you (E).Locate green card and select to hit opponent 3x (D).NAILS on BROKEN LADDER use HAMMER 6x take LADDER.This minigame is randomly generated your solution may vary (N).Use ELECTRICAL TAPE 4x select wires 2x take 2/2 RAVEN EMBLEMS (L).Select (I) play HOP take BROKEN LADDER.Place CROWN EMBLEM and HEART EMBLEM (G).Select, open door, remove old candle, and place LIT CANDLE (D).Read note place EYE GEM select 1-6 take CROWN EMBLEM (C).Place BIRD TILES solution take 2/2 ORNATE HANDLES (V).
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Place BRONZE OWLS (U) play HOP earn 1/2 ORNATE HANDLES.Restore BROKEN OWL take 2/2 BRONZE OWLS (S).Take 3rd PHOTO PART and 2/2 BIRD TILES read diary. Take DIARY play HOP earn BROKEN OWL (Q).Take LIT CANDLE and 1/2 BIRD TILES (P).Place DEER DECORATIONS select K-Lx2-Mx2 take 3/3 DOOR SPHERES (N).Take 2/2 DEER DECORATIONS use CLOCK KEY take 2/3 DOOR SPHERES (J).Use SMELLING SALTS take 1/3 DOOR SPHERES (I).Take 1/2 DEER DECORATIONS place ROUND EMBLEM and STAR EMBLEM (O).Turn key read paper take 2/3 METAL PLATES read letter (N). Select SATCHEL select (F-I)-(J-E)-(H-F)-(G-J) take MEDICINE EMBLEM and solution.Take SATCHEL and STAR EMBLEM play HOP take 1/3 METAL PLATES (D).In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.Please read the in-game instructions for each puzzle. This guide will show solutions for non-random puzzles.It will identify the location of the HOP and the inventory item acquired. Hidden-object puzzles are referred to as HOPs.
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This guide will not mention each time you have to zoom into a location the screenshots will show each zoom scene.This is the official guide for Dark Tales: Edgar Allan Poe's Speaking with the Dead.Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited. This walkthrough was created by prpldva, and is protected under US Copyright laws. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. We hope you find this information useful as you play your way through the game. This document contains a complete Dark Tales: Edgar Allan Poe's Speaking with the Dead game walkthrough featuring annotated screenshots from actual gameplay! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. Welcome to the Dark Tales: Edgar Allan Poe's Speaking with the Dead WalkthroughĬan you find out who's kidnapping jurors before it's too late?